For those interested in having a cockpit in the X3 games on Mac: (maybe Linux too?) 1.) Go to the egosoft forums and download Imps cockpit mod. 2.) Run the exe with Wineskin/Bootcamp etc. 3.) When it says there is no install of X3 present, just continue. 4.) The folder with files that is created will have a.dat and.cat file. 5.) Go to your game folder: X3/contents/resources/game and check all the numbers before all the.cat/.dat files that are in there.

6.) Rename the 2 mod.dat and.cat files to a number following the last one in your X3 game directory. For example; mine went up to 9, so I renamed the mod files to 10.dat and 10.cat 7.) Place the mod files in your game folder. 8.) Start the game and don't select any mods. 9.) You should now have cockpits in any of the X3 games. I've never posted anything like this ever, so sorry if something is not clear or if this has already been posted somewhere on the boards. Hopefully other Mac users can now enjoy cockpits in X3! Thanks for the post @Weynonmonk!

X3 Reunion Cockpit Mod Download

Babylon 5 X3 Mod Mar 20 2016 Released Jun 1, 2016 Realistic Sim The Babylon 5 mod is a total conversion for X3. This mod is a total conversion of the game X3 the reunion. Mod for x3 the reunion which takes. Download the cockpit views off of the x3. X3: Reunion - High Quality Universe Maps (large files) 15.Mar.06 X³: Reunion Cockpit Mod by Imp.- 13 MB This is the 'Callback Mod' by Imp.- which adds visible cockpit interiors to ships.

That's a nice, short, to-the-point explanation =) Resources for Mac and Linux users are significantly harder to come by—the key with X3 being that you need Wine to handle unpacking the mod executables and apply the cat/dat files manually. I wrote a detailing these and other steps a couple years ago when I was trying to get XRM installed. I covered mod installation for Windows/Mac/Linux, so my post can be pretty hard to skim through for the relevant parts. Prezentaciya na temu obitateli pochvi 3 klass po okruzhayuschemu miru 5. Your explanation is far better for non-Windows users. I used PSCO1's cockpit mods, and I also covered MARS Fire Control and a few other popular X3 mods in there with some basic installation details—in case you're interested in burying yourself further in the expansive X3 modding community;).

Discussion of and, as well as,,, and by EGOSOFT. Discussion includes, but is not limited to: • Tips • Hints • Spoilers • Tactics • Scripts & Mods available now.

Mod

[] If posting about a specific game, please tag your posts to avoid confusion. [XT]: X-Tension [XBTF]: X: Beyond the Frontier [X2]: X2: The Threat [X3R]: X3: Reunion [X3TC]: X3: Terran Conflict [X3AP]: X3: Albion Prelude [X-R]: X-Rebirth To post spoilers: [Profitsss are good](/spoiler) turns into • official forums • Buy the on Steam Like playing space sims? From what I remember, the ITS mod relied heavily on the TShip files, and required a ton of work for each ship (They weren't cross compatible with different versions of the same ship, so you had to create a whole new cockpit for the Nova Vangaurd as the Nova Raider, even if it looked identical.) It was incredibly buggy way back when, and would cause random stuff to happen to your ship, like your cargo bay would simply disappear and you would have 0 space available, or your guns would go from 100% energy to 0 for no reason, even if you weren't firing at something, and the game would crash a lot. He probably just got frustrated and went with the simpler design because it provided the same experience as being in a cockpit, but not the same aesthetics, while not crashing the game.